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1. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
This will probably be my last post on this topic before my account goes dark, so I figure I'll just do my best to sum up the situation: Prior to the launch of Odyssey, the new jump animation was released on the test server. Many of those who trie...
- by Siresa Talesi - at 2013.08.20 19:15:00
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2. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
Elaine Shandrate wrote: CCP Sisyphus wrote: Hey guys, The only reason that this transition wasn't added in the past was due to technical limitations, and we decided to do it now due to the fact that part of the vision for EVE is to have a f...
- by Siresa Talesi - at 2013.08.16 18:18:00
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3. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
Damasa Cloudwalker wrote: No point in beating a dead horse here. We spoke up, and that's all we really could do... I disagree; we can keep speaking. It's easy to ignore the masses once they give up and become silent. Only when they refuse ...
- by Siresa Talesi - at 2013.08.14 17:24:00
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4. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
Aalysia Valkeiper wrote: Siresa Talesi wrote: Aalysia Valkeiper wrote: Actually, I'd rather carry one five gallon can across town and be done with it then carry a gallon can across town five times. Your call, but that five gallon can ...
- by Siresa Talesi - at 2013.08.13 19:16:00
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5. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
Essack Leadae wrote: I would love CCP making a real 3rd-person view from the start... ...like the rest of the game in fact... Ditto; I think the sudden switching between perspectives is one part of the disorientation people are experiencin...
- by Siresa Talesi - at 2013.08.13 19:10:00
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6. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
Flamespar wrote: Waaaaaaaaaaaaaaaaaaaah! CCP. The level of intelligence on the forums makes me physically ill. Please give me (and only me) the option to turn it off. Do this or EVE wil DIIIIiIiEEEEEEEEE!!!! DOOOOOOOOOOOOMMM! The forums a...
- by Siresa Talesi - at 2013.08.08 19:39:00
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7. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Magnus Coleus wrote: Siresa Talesi wrote: Show me the dictionary that lists "targeting" as a noun. DOD DoMT, Joint Education and Doctrine Division, J-7 wrote: targeting (n.) The process of selecting and prioritizing targets and matchin...
- by Siresa Talesi - at 2013.08.08 19:34:00
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8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Balzac Legazou wrote: Looking only at the defensive bonus type, I think most people would feel happier with something like this: Gallente field command: +% to armor repairer amount Gallente fleet command: +% to armor resists Amarr field comma...
- by Siresa Talesi - at 2013.08.06 16:44:00
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9. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
[quote=Sol Trader]Furthermore, who at ccp has a hard on for the drake hull. First the navy drake, now nighthawk drake? Gross./quote] This. One of the reasons I chose to skill up for a Nighthawk early on as a newish EVE player was to get into a mi...
- by Siresa Talesi - at 2013.08.05 20:06:00
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10. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
Aalysia Valkeiper wrote: Actually, I'd rather carry one five gallon can across town and be done with it then carry a gallon can across town five times. Your call, but that five gallon can is an easier target, and a more tempting one, as the...
- by Siresa Talesi - at 2013.08.05 19:18:00
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11. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Balzac Legazou wrote: Siresa Talesi wrote: Bad grammar is still wrong. No, it isn't. In the expression "a killing", I suppose you think "killing" is also an adjective, or maybe a verb...? It's not, it's a noun. Likewise, it's perfectly v...
- by Siresa Talesi - at 2013.08.05 18:56:00
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12. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
Two months after this thing was launched and still no solution in sight. Well, I've got less than two weeks left on my subscription; after that I'm out. As much as I love this game, there's no point continuing to pay for something that I don't get...
- by Siresa Talesi - at 2013.08.05 18:51:00
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13. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
Gianath wrote: I'm really excited about the Epithal, hoping it will make low-cost, low-sec hauling of PI less painful than a hundred+ trips per week in a blockade runner. Can we get an idea on the carrying capacity of this thing? I'm hoping f...
- by Siresa Talesi - at 2013.08.02 20:48:00
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14. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Trebor Daehdoow wrote: FAQ: A few items on the list have been announced for Odyssey 1.1. They are on the list because this information was not public at the time CSM was filtering the list. We cannot change the list now that the devblog has g...
- by Siresa Talesi - at 2013.08.02 17:57:00
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15. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
SKINE DMZ wrote: probably about 6...7.. for all you "losing subscribers" they will gain more to fill your place. Sure they can modify the animation, but there is no need to remove it or an option to "not display animation", how many games have ...
- by Siresa Talesi - at 2013.08.02 17:00:00
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16. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
Gogela wrote: No going backwards. A 50% reduction in system loading time is a great gain, and I'm in total agreement that any crappy animation is better than loading bars. It would be cool if it was more like Stargate tunnels or Babylon 5 hyper...
- by Siresa Talesi - at 2013.08.01 21:16:00
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17. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
SKINE DMZ wrote: Siresa Talesi wrote: Until this jump animation, no computer game I had played had ever been one of my triggers. haha man you are overreacting, such a complex movement this jump animation isn't it? I advise you to stop pl...
- by Siresa Talesi - at 2013.08.01 20:33:00
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18. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
SKINE DMZ wrote: Physically ill? I am sure there are some valid cases and arguments but many cry babies in this thread they swapped a loading bar with an animation.. That's it, sure do some modifications to it but lets not move backwards....
- by Siresa Talesi - at 2013.08.01 17:39:00
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19. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
Aragoni wrote: Ellie McAmber wrote: I have unsubscribed one account (can't do it to this one, sadly - it is PLEXed until late 2014). At least 4 friends of mine did the same. If you unsub due to such a simple thing as a jumping animation...
- by Siresa Talesi - at 2013.07.31 20:27:00
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20. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Balzac Legazou wrote: Siresa Talesi wrote: Again, it "doesn't sound that great," because it is grammatically incorrect English ! You cannot pair an adjective (multiple) with a verb (targetting)! It sounds wrong because it is wrong! ...
- by Siresa Talesi - at 2013.07.31 19:06:00
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